Wednesday, July 18, 2012

Battlemarkers: Miniature wargaming markers that don't suck!



I have recently been in contact with Scott at Battlemarkers and got two sets of BFG Battlemarkers to try out. I must say, these things look great. Here are the sets that I got...


and...


The concept for making these is great because they are essentially made just like a button of some metal band you would pin on your ripped, sleeveless, jean jacket to wear to the latest headbang fest, except they do not have the pin on the back.  The are flush on the back and lay on the gaming table without any wobble. There isn't any pixelation so the graphics and the font look very sharp and clean. There is nothing to tarnish the professional look of these babies.

One thing that is really helpful is that Battlemarkers carries a couple colors of the special orders dice so you don't get confused when your ships are dug into the enemy fleets lines and you want to keep a marker on them but not think you orders are from another ship.

Overall, with the price of these things, you can order a couple of sets because, for $5-6, they are awesome and easier to see than the special order dice from GW (which I still use and love). I would recommend that your game group order two sets of the special order dice for public use, and you personally order two sets of special order markers for yourself to use, of a color that is different than someone elses.

Another thing, Battlemarkers just released a blast markers set...


They are not exactly the same shape as the original blast markers from the starter set or the printout you can get on the GW website, but they are almost exactly the same size so don't be afraid to use them. I am hoping to pick up a few batches of these soon to use instead of my old frayed edged GW carboard ones. I assume the Battlemarker version will last a lot longer.

Pick up some of these at the following link...

Battlemarkers: Miniature wargaming markers that don't suck!

A+, sweet stuff, great job, awesome, you get a good grade. Expect to see these in future battle reports. Plus, the shipping is frickin fast if you are in the U.S.

Wednesday, July 11, 2012

Internet Battle 1.9: Turn 6 and End

Turn 6

Imperial Navy
Lunar 2 drifts forward 14cm
Carnage 2 stops burning and drifts 19cm.
Mars and Exorcist reload
Lunar 1 fails to lock on.
The Retribution moves forward and turns (so as to not fly off the board)
The Dauntlesses move forward and end their move on top of the Desolator and travel through to end their turn behind them, then turning 90 degrees.
The Lunar fires on Devastation 2 and knocks 1 shield down.
The Dauntlesses fire on Devastation 2 which braces) and takes a shield down and another damage which is braced).
The Retribution causes 3 total damage to Devastation 2, 1 is braced (now down to 3 hits left).
The Mars and Exorcist fire on Carnage 1 causing 1 shield to collapse.

THE END. Due to the night getting late and the fact that Gavin saw the impending doom of the Chaos (unless embarking on the next several internet turns to circle around), Gavin has conceded the game!

++Imperial Navy Victory+++

This is a shot from right at the end of the game where the bombers were about to make short work of the Carnage and possibly damaging the Acheron. The Mars and Exorcist made quite a good team and were able to separate two capable Chaos gunships from reconnecting with their main fleet.

This shot was also from the end of the game. The Lunar is about to drift off the board to the right and we can see the IN start to circle towards the north to make their circle around again.

Here is the final layout of the game in the middle of the last IN turn...


Completed Turns = 5
Imperial Navy - 0 RR
Retribution: (6, Crippled)
Exorcist
Mars: (6)
Lunar 1
Dauntless 1
Dauntless 2: (4)

Chaos - 1 RR
Desolator
Carnage 1: (2, crippled, Bridge Smashed)
Acheron 1
Acheron 2: (5)
Devastation 1
Devastation 2: (6)

Destroyed:
IN:
Lunar 2: (drifting hulk)
Chaos:
Carnage 2: (blazing hulk)

As you can see from the previous pictures, Carnage 1 would have most likely been destroyed in the following ordinance phase and Acheron 1 would have probably sustained some damage as well.  Sensing a defeat, Gavin decided to throw in the towel and hand the game to the Imperial Navy. To be fair to Gavin, scheduling time with him has been very difficult due to scheduling conflicts and this has prevented me from continuing the game. I hope everyone enjoyed our first internet battle! There will most likely be some changes for the next one. Thanks for reading!