Tuesday, December 15, 2015

Directorate vs Dindrenzi 12.2015

Sometimes you don't have a game table with enough space for a 4x6 board. So we used a pool table! It's almost 8 feet long and about 44 inches wide. This game was played with two objectives worth 8 TV in the middle of the table. We also tested the ability for infantry leaving transports to occupy buildings the same activation as disembarking. Because of the size of the game, we allowed units to not deploy within range of the command element.

Here a view of both army's deployments. The Directorate have 2 core heavy tanks, 2 squads of medium tanks, 2 APCs with full squads, sweepers and sergeants, and 5 buggies. 

The Dindrenzi Federation has 2 heavy tanks with a designator tank, 3 mediums with a designator tank, 5 Levo recon skimmers, 2 drop turrets, and 2 skydrop pods, one fearless with a sergeant and 3 gun teams, one with a sergeant and 3 sweepers. 

Sky drop markers deployed by the Dindrenzi and the recon moves are made.

The Directorate tanks move forward. The Dindrenzi Nyx drop down and take the objective. The Dindrenzi mediums advance and damage the Directorate tanks.

The Directorate APC moved forward and moved their troops into the objective. The Directorate heavies move onto the hill and light up the Letos. 

The Directorate mediums move up to engage the Dindrenzi heavies after they advance to join the party. The APC decides to make its way toward the enemy to have some use.

This was a crazy dice roll. Apparently, there was a little crater in the pool table. Check out that balance.

The directorate APC advances to prepare for a dropoff next turn. Damage from the Directorate mediums kill two of the four Nyx bases. Hard target and cover is fantastic. 

The Dindrenzi turrets drop down and rain HELL on the Directorate Patriots. 4 bases died. Barrage weapons are amazing. 

The Desolators go on overwatch, preparing for the Dindrenzi pod to arrive. 

The pod drops and they storm the objective, not losing anyone but booting out the remaining Patriot! The Desolators kill half the squad in overwatch,. 

On the other side of the table, the Dindrenzi tanks push forward to attack the APC, killing it and 2 Patriots.

This was the final picture of the game. It was really close at the end there but the Dindrenzi were able to take the objective on the left and survive enough to take the objective.

Dindrenzi: -10   Directorate: 7

Keep in mind, this was not a normal game with the regular objective setup. Also, we were testing the ability for squads of infantry to disembark and embark a building in the same activation. This ended only in turn 2, mainly because of this change. It would have been a turn 3 game otherwise. 
I hope you like the battle report! Please let me know if you have any recommendations for next time. Most games we play are not on a pool table...

Thursday, December 10, 2015

Tutorial: Painting Made Easy

Hey folks. I'm one of those people who isn't all that great at painting and even if I was, I would rather get models finished than take forever on them and only have 2 out of 25 painted. So, I like simple schemes. Paint schemes are made simple by a few things:

1. base your models
2. black wash
3. confidence
4. a very basic understanding of how paints work, how to drybrush, how to use wash.

Honestly, that's it. Let me show you on my Aquan Prime models from Firestorm Planetfall (suuuuch an amazing game):

Here they are! Well, 4 out of 5 and I'm not even going to use these 4 Aquan interceptors... Here's how to start. Get those models out and clean them up. You can use an exacto knife or whatever knife and carefully shave off the mold lines. You may need clippers to clip off weird bits from the mold making process. Then, I used crappy walmart grey primer that cost next to nothing and I sprayed them lightly, not in a freezing environment, aiming as upright as possible, and keeping it thin. This keeps the detail intact. Primer helps the paint coat well.
Here's the cheap purple we will start with. Cheap Folk Art from Walmart with a couple black paint drops to darken it. Be careful because black paint goes a really long way when mixed with stuff!
Here's the model I'm going to be showing you. After priming and gluing to its base, I painted it purple with two layers of the purple I showed you and made sure it was entirely dry in between. Layer them lightly to keep it smooth. This picture shows it with the purple still a little wet. This step is called the base coat.

Here are the other paints I will be using. From the left: NOT Nuln Oil. It's basic red with a few drops of black to make a deep red. Basic blue called Enchanted Blue from the old Citadel line. Citadel Thunderhawk Blue, Citadel Mephiston Red or some basic red. All of these paints can be cheap stuff from Walmart but may use two layers. 

After the purple, use the dark red and pick up some part of the models that will be that color. On my Aquans, I paint the ribbed parts and the guns. This paint is still wet.

Next is the grey-blue. Pick out a few panels on the model. Remember what you chose and why so you can use this same mentality with your entire army. 

Now I use the standard blue. I am only going to use it to detail some of the weaponry. I chose the blue missiles on this model.

Now on to the silver. I used Citadel bright silver which I did not show in my picture with paints before. I paint the engines and little sliver parts.

Here too, and the little doors or whatever they are on the bottom.

Now on to a not so common addition to this paint scheme. I drybrush the entire model now with a light silver. This is actually not a common trick but it makes these models like a little sparkly and alien. Generally, I would drybrush the purple with a lighter purple right after the base coat. 
Now one of the secret weapons of making miniature painting easy. It's the black wash. Some people like dark brown wash but I always use black. Basically, you paint on the black wash with a larger brush, covering the entire model. You just need to make sure there are no clumped up area. 
Now the wash is dry and you can see, it muffles the color a bit. Some people will not like what this does to the model, but a later step helps bring the vibrancy out again. 
Here it another tactic that adds some spice to your models. Metallic paint! Cheap stuff from Walmart. Before these metallics, I'm going to base the model and varnish it.


Let's get to basing. White glue that base up on the top.

Let the sand roll over the wet glue.


After the sand is TOTALLY dry, paint it brown. I like to paint it over with the brown watered to about milk consistency. May take a few layers.







While it takes forever to dry, I glue more bases laying around.
Still more drying to do so I worked on some Aquan APCs. 

Here's the dried brown. Drybrush it over with an ochre or tan color. Paint the sides with the brown you used.

Blob some glue on and get ready for the static grass!

Take a clump of the static grass and shove it in the glue, not hard enough to feel the glue with your fingers, but enough to clump it up. I use two colors. 
While the base dries, paint metallic blue on the bubbles areas. After it dries, drybrush/overbrush a lighter metallic blue over the bubbly parts. Then, when that's dry, paint it with a lacquer varnish to give it shine. Also, paint the stand black.

Here's the finished model! I changed the cockpit to red and washed it black. Hope you like it!

Tuesday, December 8, 2015

Working on Aquans!

Hey all! Got a fantastic deal on some used Aquans to match my 2 player box set stuff and also some Dindrenzi. I've been painting both. Here are some of the Aquans!

Here's what u have done so far. Check the resource section of this blog for the paint scheme. I'm really excited about Aquans currently and love how they play. 

This was the original paint scheme when the models arrived from the original owner and I was really wowed by the look of it. After asking him how he did it, I replicated the scheme and now have a while bunch of stuff in this scheme. 


Friday, October 30, 2015

Sorylian Bol'Vuk'Ra "Battle Bathtub"

Here's the finished Bol"Vuk"Ra. Took forever to paint all those big lizards but it helped to glue in the center lizards later on. Hope you like it!

Tuesday, October 27, 2015

Planetfall Sorylians

Hey all! Sorry for the massive delay. I'm working on Planetfall Sorylians. Hope you like them!



Wednesday, April 8, 2015

Dindrenzi Paint Scheme

I'm currently working on painting Dindrenzi and also Sorylians. I'm trying to get some good OSL on my Dindrenzi. What do you think? Go with the orange glow on the prow guns or just go without it?





Friday, March 13, 2015

Terran Alliance Painting Progress

Currently working on Terran Alliance and working out colors. Here's what I have so far:





The color on the camera makes it more pink than it looks in real life. It's very deep red.

Wednesday, March 4, 2015

Directorate New Scheme

Finally, some time to work on space ships! I have changed my paint scheme from the black and white looking ships in the pictures to the dark greyish blue. I'm also moving away from the "Eclipse Corporation," stolen from Mass Effect, but going with a pure Directorate scheme. Stay posted for more!

Direcotrate Dominance Carrier. Pretty much my favorite ship. I love how weird it looks. 

These are next on my agenda. Subjugator Heavy Cruisers. Also, you can see a little part of the Interceptor flight token. I only have a little bit more silver to do to complete the tokens.

Half way done with this guy. P.S. they are magnetized so I can use them as heavy or regular cruisers.

When the list gets above 800pts, I will be getting to these lovelies. I LOVE the Deterrent battlecruisers (on the left) and the Tormentors (right).

Sunday, August 17, 2014

Tale of 4 Firestorm Armada Gamers 1

Hey everyone! I've joined a tale of 4 games group on the Spartan Games forum with my Firestorm Armada Sorylians! Here's what I am going to paint for part 1:

The models are the following:
1 Broadsword Dreadnought
1 Xiphos Carrier with 2 SRS tokens
2 Plumbata (I have the other 3 done)
5 Reapers
3 Kontos

The bulk of the rest of the fleet is near done and I am happy with how they look. I will post some pictures of progress when the time comes.

More updates to come!

Saturday, January 11, 2014

BFG Proxy List

Proxy List (this page will be updated whenever more options pop up):

Below is a list of ships that I believe work well as proxies for BFG ships, what they look like, and where to get them.

Imperial Navy
Chaos
Space Marines
Omnidyne

Adeptus Mechanicus
Dindrenzi

Rogue Traders


Inquisition


Corsair Eldar
Voidstalker: Aquan Prime Hydra
Eclipse: Aquan Prime Charybdis
Shadow: Aquan Prime Namazu
Aurora: Aquan Prime Chironx
Solaris: Aquan Prime Isonade
Hellebore: Aquan Prime Chimaera
Aconite: Aquan Prime Barracuda
Nightshade: Aquan Prime Kappa
Hemlock : Aquan Prime Snapper

Craftworld Eldar
Void Dragon: Aquan Prime Manta or Aquan Prime Poseidon
Dragonship: Aquan Prime Triton
Wraithship: Aquan Prime Tsunami or Aquan Prime Storm
Shadowhunter: Aquan Prime Remora or Aquan Prime Pirahna

Dark Eldar
works raptor

Orks


Tyranids
link to video

Necrons


Tau
Explorer: Relthoza Brood
Custodian: Relthoza Nexus
Protector: Relthoza Assassin/Huntsman
http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=FATR15
Hero: Relthoza Venom or Relthoza Scarab
Emissary: Relthoza Gila or Relthoza Bane
Merchant: Relthoza Swarm
Defender: Relthoza Nidus
Castellan: Relthoza Widow
Warden: Relthoza Wolf
Orca: Relthoza Stinger or Relthoza Drone
Orbital City: Relthoza Weaver

Planetary Defenses
Kedorian

Friday, January 3, 2014

Draco Sector Campaign Turn 1 End

+++Draco Sector Campaign Completion+++
During the end of 2013, I ran into some major setbacks to my hobby time and, honestly, interest. It was hard to focus energy into the game when my grad school work picked up so heavily, combined with the fact that my internship started and my baby girl was near to arrival. So, this is my formal apology for not holding up my end of the bargain with this campaign. I plan on trying again at some point and recruiting more people so that we can keep each other accountable to getting the campaign work done.


So, here is how I would like to end the campaign:

RESULTS: Significant Imperial Victory.

The Imperial Battlefleets, the Adeptus Mechanicus, and the Space Marines were successful in destroying the budding daemonic presence in Ephesus, which halted the powers of Chaos in the sector. It will take years before the planet of Ephesus will come back into compliance, but the Imperial forces in the sector are more than up for the job.

Throughout the turmoil, the Space Marines on San Guisuga raised up their arms in the defense of humanity and brought their might to bear on the Chaos forces of Ephesus. Not only were their fleets successful in driving many of the Chao vessels out of the sector, but they landed the bulk of their force on the surface of Ephesus, to continue their domination in land battles of Epic ;) proportion.

EMERGING POWERS: Orks and Eldar

On the surface of Persephone IV, the Orks push forward and make great strides toward forming a mob. If more victories in future skirmishes continue, the Orks will have a substantial force, capable of causing significant havoc on the system. Who knows, maybe even acquiring some Imperial vessels to form a fleet.

The Eldar from Craftworld Mymeara, though suffering heavy losses, have seen recent victories, and have come to be a desperate ally of the Imperium, who has benefitted greatly from their assistance in the space around Ephesus. The Eldar have brought a significant wound to the Chaos fleet and have allowed for the Imperium to fill the cracks.


The fate of the Draco Sector is far from determined, with constant warfare, strife, and rebellion. Many fear that the sector could be lost altogether if a force large enough the damage the Imperial Navy presence there arrives. The Eldar have proven to be an ally of convenience to the Imperium in this recent campaign, but the Eldar are known to switch allegiances at a moments notice. They cannot be trusted. How will the Ork uprising resolve, considering the Storm Troopers on Persephone IV have not been able to quench the growing havoc? What about the Tyranids? Though Genestealer Cults have reared their ugly heads, the feared Hive Fleet that may or may not be lurking in the Veiled Region has not appeared. Does it even exist?

Will the Draco Sector ever return to it's rightful place as a servant of the Imperium? Time will tell. Time... and war...


Here are some of the write-ups that were sent in that I would like to share with everyone:

_____________________
The deck shook violently and the blinding flash of the massive lances of the Devastation class cruiser "Typhon" filled the starboard view, towards the planet, as all batteries fired again. isolated from most of the tremors by the inertia dampeners of his command throne, warmaster Caska watched the impacts of the lance and weapons battery fire as his fleet continued their bombardment on the mining world Epitaph. Yes, thats it, this feeling, thought Caska. havoc and suffering, and no way to escape for the victims. and this was just the beginning, these few pityful souls are nothing compared to the countless billions that will be slaughtered once the plan unfolds....
then the orbital platforms around the planet joined in, overrun by the chaos forces and now used against their creators and former masters. lance and weapons battery fire raked the planet, just as the assault boats returned to their carriers.
the planet was surrounded by four cruisers and a squadron of three escorts, all guns punding the planet. only one ship was designed to be on active patrol, the Slaughter class "Belial".
+in the void between the planets of the Epitaph system+
Just as "Belial" slowly turned around to head back sunbound on its patrol, as its scanners were slowly blocked by the planet, a small energy signature appeared on the offside of the planet.
as it was not detectable by "Belial", and the other ships crews were too busy with the bombardment, the signal went unnoticed.
steadily, the distance decreased.
+bridge of the Endeavour CL "Marius"+
"Admiral! we made contact! they are in orbit around Epitaph. i count signatures of four cruisers and three escorts." as the transmission was sent, captain Madras former stiff concentrated face turned into a broad grin.
"we got the basterds. and looks like this is going to be a pretty big surprise for them there..."
"this is Kurov, contact confirmed. full speed ahead and engage!"
Madras didn't need to repeat the order, his crew already had turned up the engines and the Endeavour cruiser slowly picked up speed. the Dominion class battlecruiser which was the second part of the strike force was slower, but the powerful engines managed to accelerate the ship to an impressive speed regardless.
Kurovs strike force proceeded a slight turn port, away from Madras', in order to create a formation which will leave no room for the enemy to escape. 
as Segmentum Tempestus fleet command stated that they have other pressing matters, it was put into the hands of Kurov himself to protect the travel route for the valauble convoy, so, by the emperor, he will! Kar Duniash High Command has sanctioned the fleet of Kurov departing for Segmentum Tempestus in order to ensure the safe return of the convoy, so he was bestowed with the full might of his assigned fleet, with which he will bring the Emperors wrath upon the traitors.
+bridge of "Typhon"+
"my lord! multiple signals incoming! unidentified vessels closing in rapidly!" an officer shouted. Caska turned his blood red colored eyes away from the view of the burning craters on the planet surface and gazed on the tactical screen. there were two groups of signals, both showing just two single craft.
he let an angry snort out "bah! those are just some small patrol groups, nothing big, we can deal with them with the offside batteries and maybe a few bombers. those imperial cowards would not come in such small numbers if they plan to be a threat to us. those are just some hopeless last-stand patrol ships."
as the engaging ships all simultaneously let loose of their torpedoes, he quickly realized that his evaluation was grossly miscalculated.
these were bigger ships than expected.
a LOT bigger.
and the size of the rapidly approaching torpedo salvoes was worryingly large.
"SOUND FULL ALARM THROUGH THE FLEET! WE'RE UNDER ATTACK!"
just as the sirens wailed throughout the ship and the comms jumped to life, the first salvoes impacted the Murder class cruiser "Zahgurim", ripping massive holes in the hull and almost destroying it outright in the first blow.
at that point, the "Marius" has already been in gun range and had opened up with a massive broadside, destroying all three present iconoclast destroyers in a single sweep and leaving nothing but shattered pieces and drifting clouds of fuel and plasma in its wake.
"yes, looks like we caught them with their pants down.", the second in command aboard the "Marius" remarked. Madras permitted himself a little laugh, then he proceeded to yell orders through the ship.
at the same moment the torpedoes were launched, the two strike forces also had launched their attack craft waves, both the Dominion class and the Dictator class had launched Bombers.
by the time the "Typhon" was swung around to engage Madras' strike force, the "Zahgurim" detonated in a massive blast, ripped apart by the imperial bomber waves, and the Styx class heavy cruiser "Apophis" had recieved significant damage by hits from the Dominins weapons batteries and lances.
the Slaughter Class cruiser had his engines on full speed ahead, hurrying to support the remaining murder class cruiser in combating Kurovs strike force.
on the other side of the planet, the Styx was destroyed just as it had picked up speed to escape the close quarters firefight, and was left a drifting hulk.
The furios, but also very much enraged Warmaster Caska had brought his ship in the rear of Madras strike force and opened fire with all guns, as well as having wave after wave of bombers attacking the two ships, causing massive damage and ultimately forcing both ships to retreat, which they successfully did, avoiding destruction. Caska swung his ship around, eagerly awaiting his enemy to come around the planet.
on the other side, things did not turn out in favour of the Chaos forces. both weapons platforms on that side, as well as the Slaughter class cruiser which retreated in the last moment with massive substantial damage fell to the guns of Kurovs ship.
just as he swung the ponderous vessel around the planet, the still drifting wreckage of the Styx class heavy cruiser approached the asteroid field neighboring the planet Epitaph. the Chaos forces aboard the boarded nearby orbital laser platform could only watch helplessly as the disaster unfolded. the heavy hull smashed into the asteroids, which ripped it apart, and destroyed the containment of the still hellishly glowing plasma reactors.
the ship vanished in a plasma explosion of epic proportions, engulfing half of the asteroid field as well as entirely eradicating the orbital platform nearby.
as the blinding flash decreased to a sickly glow of burning metal and molten asteroids, Caska turned again his gaze towards the inferno, when suddenly a massive shape broke through the debris.
he looked down the torpedo tubes and gun barrels of an imperial Retribution class battleship, untouched by the cataclysm, protected by its massive shield generators.
and it came under full speed towards him.
he felt his face going cold.
with a skin pale as ivory, he screeched with painfully nervous voice "turn around! get us out of here!"
there still was a fully operational murder class cruiser, the "Asmodeus", which rushed towards them to aid their warmaster, but going up against a full grown imperial battleship was even then a very daring plan. if not suicidal, since from the positioning, the battleship was able to catch one ship each with a full broadside. this was not good, thought Caska.
as if his mind had been read, the "Mjölnir" opened fire, its broadsides lighting up bright like a deadly sun.
the heavy impacts pounded on the shields of the "Asmodeus" and the "Typhon", until they gave in under a crackling noise that echoed though the ships and a sudden light flash. they recieved several heavy impacts, but remained largely intact. Caska saw that they now turned out of the broadside arc, so they will be out of danger for a short time while the battleship turns, giving them itme to restore the shields and prepare a counterattack.
just then a blinding light reminded hin of the existance of the powerful dorsal lance batteries on the Retribution class.
The impact threw everybody aboard "Typhon" off their feet and sent them flying in all directions. the hits were directly into the shield generator banks, obliterating the devices themselves, robbing the "Typhon" of all possible defensive capabilities.
"......RETREAT!"
it took Caska a brief moment to bring the word over his bleeding lips, but he knew he had no choice. having just two cruisers, and one of them not a gunboat but a damaged carrier, and completely without shields, was not a postiton to combat a fully operational imperial gunnery heavy battleship. he lost this battle.
as Caska had retreated, and seeing that the mighty battleship slowly turned around to bring its guns to bear on his ship, the captain of the "Asmodeus" wisely decided that a last stand against a Retribution battleship was not a good idea with a damaged Murder class cruiser and chose the tactical retreat too.
+++
Instead of pursuing the fleeing ships with his ponderous vessel, Kurov decided to meet with his own ships and let the rest of his fleet deal with the escaping Chaos forces.
They were running straight into the net.
All was going even better than according to plan, Kurov thought and smiled.
They have no idea whats coming their way.
Aboard the "Typhon", Caska was slowly cooling down from his rage. he has survived, he thought, and his plan is working out.
except for losing several good vessels and their crew. but sacrifices must be made for the success of the bigger plan, he thought, and grinned.
Almost everything going according to plan.
They have no idea what will be coming their way.
-Finn (FistusMaximus)


------------------------------------------------------------
After the defeat of the Imperial Fleet that ambushed him, Malikai recovered from his wounds and gathered even more pirates mercenaries and followers to his unholy cause.

Landing on the Daeth World of San Guisuga for some dark reasons ha began to dig, and dig and dig...and summoned two gargantuan daemon beasts to protect the site of the excavation from orbital assaults (those were counted as laser batteries on the planet :) )

He was foretelling because, apparently, the Imperial Navy had no intention to let him persecute his plan: another battlegroup appeared above the planet, led by the Retribution class battleship "Admiral Cassius", with the Lunar cruisers "Lady Friederike" and "Steel Paladin", followed by the Dictator cruisers "Holy Halo" and "Gaze of Saint Sabbath", surrounded by a score of cobra cruisers....they engaged bitterly with the fleet of the Arch Enemy, comprised by many fast and deadly Devastation, Murders and led by an old and infamous Repulsive.

The Imperial fleet, determined to deploy troops on the planet to capture and execute the Sorceror Malikai, went all ahead full to the planet, from any direction, creating an impressive wall of torpedoes in the meanwhile.

But the chaotic corsairs made swift repositioning using the planet gravity well, avoiding the brunt of the warheads and pouncing as a wolf pack upon the "Admiral Cassius", broking the great, ancient ship in two pieces, after minutes long barrages.

Seeking venceance, the Cobra Squadrons commanders approached fast into the midst of the chaos fleet, destroying a murder and crippling another with pointblank torpedo hails. The Cobras, however, where all destroyed by swarms of bombers, broadside fire and enemy torpedoes. They did, however, buyied some precious time for the "Holy Halo" and "Steel Paladin" to enter the low orbit, gun blazing and dropships making planetfall!

While the daemonic beasts tryied ineffectively to repel the two Imperial cruisers, the Chaos fleet blocked the "Lady Friederike" and the "Gaze of Saint Sabbath" into a deadly grip. Lances and teleport attacks made short work of the two Imperial ships, left hulking adrift...

In the last stages of the battle, the loyalist ships dropped even more troops on the planet, only to disengage when the full might of chaos was to fall upon them.

-stefano-andrei

Tuesday, June 4, 2013

Draco Sector: Campaign Turn 1 Results

+++Draco Sector Campaign Turn 1 End+++
In the last century, the planets in and around the Draco Sector have been experiencing turmoil in the form of riots, and in some instances, outright rebellion. The Imperial forces have quickly put the uprisings down, but there have been undercurrents of unrest and a push against the governing authorities. There has been a theme of dread and a concern of some impending doom it appears the populace has been made aware of. Astropaths have been experiencing psychic turbulence and often experience haunting nightmares that have led the representatives of the Adeptus Astra Telepathica into a panic, trying to uncover what might be causing such a disturbance in the warp.

A dark terror is rising on Ephesus. The Imperium is unaware of the daemonic being that sleeps within the planet's core. Inquisitors have been sent to the sector to find out why there has been nothing but silence from the once compliant mining world. There is more than just rebellion on Ephesus; there is outright corruption and daemon worship there. The conflict has grown heavily in high orbit around Ephesus between the arriving rebel fleets and the Imperial fleets, including smaller contingents of Bakka made vessels. Ess'g'ull'ich, a daemon prince of Chaos, has been rallying forces from throughout the sector to congregate on Ephesus and form up as a fleet and army under the banner of Chaos. Steel Legion Imperial Guard forces have been all but eradicated from the surface of the planet, but hope still remains while the Emperor's light shines. Ess'g'ull'ish, in collaboration with a Chaos Sorceror Malikai, have been sending forces to hold back the hammer that is the Imperial fleets that have bear bearing down on them. Chaos has not been successful in procuring the human sacrifices it needs to awake the sleeping beast below, primarily because of the victories won by the might, steel, and faith of the Imperial battle-groups.

Adding to the chaos that has been ensuing in the sector, Ariel, a balanced world, ripe with human resources and minerals, has seen a greater increase of Dark Eldar raids upon the surface. Because of the looming threat from Ephesus, the Imperium has not been able to send as much aid at it needs to to prevent the world from being stolen by xenos hands. Dark Eldar have not only taken countless captives, they have been so successful that they have gone beyond their hit and run raids and the planet has become a slave factory under their tyrannical and cruel rule.

The planet of Persephone IV, implanted with Ork fungus that it is constantly struggling to beat back, has luckily not seen difficult attacks on their citizens and the Imperial Guard, combined with a small presence of Inquisitorial Storm Troopers, have been able to stem the tide of an Ork uprising. How long will this hold out?

There have been persistent rumblings from local small Rogue Trader conglomerates that Craftworld Mymeara is making its slow journey through the Veiled Region and has come under assault of Necron fleets that have arisen like undead from the dark abyss. It has come to the mind of the Inquisition of the Ordo Xenos on Persephone IV that the smaller and less vain and xenophobic Eldar of Mymeara, knowing their history with Exodite and Corsair Eldar, might actually be a desperate partner in the struggle against the daemonic might of Chaos, the endless, lifeless legions of the Necrons, and the rising mob of the greenskins. The Imperium is winning, but the margin of victory is thin.


End of Turn 1 Results:
Imperium vs Chaos Winner: Imperial Navy/Battlefleet Bakka
Xenos Winner: Dark Eldar
Underdog: Craftworld Eldar

The Draco Sector at the end of Campaign Turn 1.

++Rewards for Use in Campaign Turn 2++
+Imperial Navy+
Triumphant Admiral: Imperial players may take the following admiral with the following special rules in place of the regular admiral in an Imperial Navy, Battefleet Bakka, or Adeptus Mechanicus fleets in games of 1500pts of greater:
125pts
Ld10 + 2 re-rolls
The vessel with the Triumphant Admiral adds +1 to any boarding actions. This does not stack with other boarding bonuses. If the vessel the Triumphant Admiral is on receives Bridge Smashed critical damage or the ship is destroyed, the Triumphant Admiral has been killed. The awards the enemy player +1 campaign point that should be reported in the submitted information. 

+Dark Eldar+
Sacrifice Frenzy: Dark Eldar may re-roll the result of one boarding action of their choice per 750pts of the game's set point value.

+Craftworld and Corsair Eldars (underdog bonus)+
Undying Resolve: Any game won by Craftworld of Corsair Eldar in campaign turn 2 awards them an additional +1 campaign point.


For more into on the Draco Sector Campaigin, go to the following link:

Keep those submissions coming! More into on the planets of the Draco Sector to come.