Saturday, March 24, 2012

BFG Scenery Making 3

Here are some pictures from yesterdays scenery work.

One of our gamers decided to make a Megaroid (mega asteroid). This was about 10 minutes before he cut his finger badly.

Here are the glued in stands, drying. 

Soldering iron used to put craters in the asteroids.

Here are some of the cratered asteroids with one on the right that hasn't been worked on.
A Space Marine Strike Cruiser wading through the first batch of finished asteroids. 

Finally, the finished group. This is definitely enough for the new game board.

Some of the bases have multiple asteroids attached by paper clips.

A close up of some of them. Notice the one in the back with 4 asteroids on 1 base. 

Here's the almost finished Megaroid with a normal asteroid next to it. The base for the Megaroid was made  using the drill press posted about earlier.

Friday, March 23, 2012

Internet Battle 1.1: Map

Imperial Navy (BFG Community) vs Chaos (Gavin)
Point Level: 1500
Scenario: Fleet Engagement (chosen by the Chaos player)
Table Size: 8ft by 4ft
Formations: Wedge vs Sphere



List making and deployment is the next step. 

Monday, March 19, 2012

BFG Scenery Making 2

After BFG Scenery Making 1, we finished the asteroids besides rounding them a little. 

Here are the asteroids sitting on top of their respective bases. There happens to be an Imperial Overlord flying through for size comparison. The finish asteroids to the right are from our current set of scenery and they are what we are modeling the news ones after besides some of the bases that will have multiple smaller rocks. The green stands in the middle are cut out of 1/8inch wire that is pretty flimsy but very hard to bend when they are cut this short. Cheap and simple stands for the asteroids. 

I was bored in class the other day and was checking craigslist for a drill press, something I have wanted for a while. I was pretty excited when I found a Craftsman drill press in a town very close by for $40! I decided that I would make it happen so I called the guy on the way back from school and went to try it out. It worked well and I brought it home. Decided to make a Home Depot stop for some hardboard for bases and the game table. I bought two 8ft x 4ft 1/8inch think sheets. Here is the drill press with a chunk of hardboard. We are cutting out bases for things here. The standard GW flight stand is 30mm and 60m for the larger ones. We are cutting a bunch of each. I ended up cutting this entire sheet worth of bases. It made 50-60 30mm and 12 60mm bases.

Here's an action shot. I have been reminded by a few family members because my dad lost his right pointer finger to one of these many years back.

This is a 30mm finished base. Notice the rough crap around the edges. Most of it is at the bottom but the sides are relatively smooth. 

This is how we deal with the extra crap. After we get rid of it, we give it a quick sandpapering and it looks pretty good.

A stack of bases, 30mm and 60mm with a Space Marine Nova lurking behind. Notice that some of the bases on top are nicely sanded and ready to go while others near the bottom need some work. The majority of these bases will be used for the Ground Zero Games - Full Thrust ships we are getting which come with hex bases.

We are planning an internet battle which will take a few weeks to complete. In the in between days, we will feel compelled to get this table done so we can set up more games (for more battle reports) on the side. 

Spacebuilder App: BFG Scenery Setup

 Spacebuilder App

Spacebuilder is an Android app that has a very basic description... "Use this program to generate a Battlefleet Gothic space map." I suggest you guys try it out. You can get a random sector or chose a sector and randomize the scenery in it. There are a couple good options that you can tweak to your liking. I love this app an use it often.

Generally, I will randomize the sector and then randomize the scenery a few times until something cool comes up. Then, because of the strict horizontal-vertical restriction of the graphics, I will move the scenery around a little bit to make it more natural. It's a great starting point. You can use the link above and use it on your Android phone (if you have one).

Sunday, March 18, 2012

Battle Report 2: Craftworld Eldar vs Necrons

Necrons vs Craftworld Eldar
Scenario: Escalating Engagement
Points: 1500
Sun Positioning: Galactic West

Necrons (BFG:R)
Cairn Tombship with Sepulcher and +1RR
Jackyl 1 (squadron of 3)
Jackyl 2 (squadron of 3)
Dirge 1 (squadron of 4)

Craftworld Eldar (MMS v1.9)
Void Dragon with and +1RR
Dragonship with Weapon Batteries and Launch Bays
Wraithship 1 with Pulsars and Torpedoes
Wraithship 2 with Pulsars and Torpedoes
Wraithship 3 with Pulsars and Torpedoes
Shadowhunter 1 (squadron of 3)
Shadowhunter 2 (squadron of 3)

Escalating Engagement:
Necrons - 1. Dirge 1  2. Shroud and Jackal 2  3. Cairn Tombship  4. Scythe  5. Jackal 1
Craftworld Eldar - 1. Void Dragon  2. Wraithships (squadroned)  3. Dragonship  4. Shadowhunter 1  5. Shadowhunter 2

Deployment: Necrons roll a 2 for deploying a force and place their Shroud and Jackal 2 to the south. CWE roll and 4 and deploy their Shadowhunter 1 to the northeast.

Necrons 1: Necrons all ahead full both squadrons.  The Shroud ends up going faster and crosses the half way mark of the board.  Jackal 1 is a little ways behind.

The escalation die is rolled as a 3 (Tombship) and is placed on the western edge. 

CWE 1: The CWE fly past shroud (with the sun at their side) and blow away Jackal squad 2 with very good rolls. At this point, we are marveling at the power of the CWE weapon battery.

The escalation die is rolled as a 1 (The Void Dragon) and is placed on the southern edge, east of center.
Necron 2: The Tombship fails to arrive. In order to escape the Shadowhunters, the Shroud goes on All Ahead Full and bursts away (70cm), hoping to join up with the Tombship later.

The Escalation die is rolled as a 4 (Scythe) and is placed just south of the Tombship die on the western edge.

CWE 2: The Void dragon arrives and goes on All Ahead Full orders and deploys its bombers.  Shadowhunter 1 spends the turn about-facing and stays near the Void Dragon.
The escalation die is rolled as a 3 (Dragonship) and placed on the eastern edge.
Necron 3: Unfortunately, the Tombship fails to arrive yet again. Sensing the wrath of the Eldar, the Shroud goes on All Ahead Full and spends another turn heading towards the Tombship.

The CWE bombers continue to approach the Shroud through the asteroid field.

The escalation die was rolled as a 5 (Jackal 1) and was placed on the left edge between the Tombship die and the Scythe die.

CWE 3: No more ships arrive. The Shroud Braces for Impact sensing the oncoming damage. The Void Dragon reloads its ordinance after using a reroll. Shadowhunter 1 does a damage with the Phantom lance. The Void dragon then damages him the Shroud more time, crippling it. He braces the lance shots of the Void Dragon.

Necron 4: The Tombship, Scythe, and Jackal 1 all arrive. All of the western squadrons go on All Ahead Full, all moving 70 besides the Tombship besides 50. The Tombship shoots the Void Dragon who braces. One particle whip makes it through and the Void Dragon braces it. It then takes two damage from Scythe’s Particle Whips when then results in a destroyed holofield critical and another damage. The Sepulcher does nothing to the 4 CWE bombers which then attack the Tombship doing 2 damage. The last Necron marker (for the Dirges) was placed (once again) on the western edge near where the larger ships just arrived.

CWE 4: (missing picture) Shadowhunter 1 advances to try and destroy the Shroud but it braces and is undamaged. The Void Stalker rotates leftward and advances to avoid being in close range of the Necron batteries.

Necron 5: Jackal 2 does not come in yet. The Scythe Burns Retros and rotates right. The Void Dragon braces and looses two shields. The Tombship causes all sorts of carnage to the Void Dragon reducing it to 1 hit (so close).

CWE 5: (missing  picture) STILL the Dragonship has not come in. The Wraithships and Shadowhunter 2 arrive in the southwest, very close together. The Wraithship squadron Locks-on and advances. Shadowhunter 2 Locks-on and quickly advance. Shadowhunter 1 squadron turns around and approaches the 2 Necron behemoths.  The Scythe braces and Shadowhunter 1 does 1 damage. The Wraithships shoots Jackal 1 with pulsars. Shadowhunter 2 causes 2 damage. The Wraithship squadron then causes 7 damage, 6 of which were braced. Then the Wraithship torpedoes take it down to 2 hits left.

Necron 6: STILL no Dirges. The Tombship Locks-on and shoots Wraithships which brace. After the onslaught of damage, Wraithship 3 is reduced to a blazing hulk, and Wraithship 2 takes 1 damage. The Star Pulse Generator hits the two remaining Wraithships and Shadowhunter 1 which braces. One Shadowhunter dies as a result. The Tombship’s Sepulcher attacks Wraithship 1 (who has ld 10) and the Wraithship passesits leadership. The Particle Whips are shot at Wraithship 1 and rolls 3 6s and 2 5s. All but one shot is braced which brings it down to 4 hits. The Scythe shoots everything at the back Shadowhunter and fails to do any damage.

CWE 6: Shadowhunter 1 squadron Locks-on (we made a mistake because then it cannot turn). Wraithship 3 is still blazing and lurches forward. The remaining Wraithships brings the Tombship down 2 hits to 8. Shadowhunter 1 squad does very poorly and causes no damage.

Necron 7: The Dirges arrive, Lock-on, and burst forward. Wraithship 3, a blazing hulk, floats forward and plasma overdrives. The Scythe shoot the back Shadowhunter that is sticking out from behind the asteroids. Shadowhunter 2 squadron braces and takes 1 hit (shield). The Dirges shoot at Shadowhunter 1 and kills 1 of them. They have many shields at the end.

CWE 7: Finally, the Dragonship arrives.

The Dragonship arrives in the east, goes All Ahead Full, advances, and launch bombers. The Wraithships reload their ordinance, fail, and pass on a re-roll. The Tombship braces knowing the entire close SWE fleet are going to shoot at it.  All the shooting only does 1 damage, taking it to 7 remaining hits.

Necron 8: Seeing that the Craftworld Eldar have split off the nearly crippled Tombship, the Necrons decide to phase out, anticipating a massacre. A solid victory for Craftworld Eldar!